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找到了,很久以前写的一个简单画图,呵呵~当时要求用AWT写,很难受。
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package net.miqiang.gui;
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.Panel;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
/**
* 简单画图板程序
* 好久没用 AWT 了,写起来真别扭,如果用 swing 会很舒服,有空再改写吧。
*
* @author 米强
*
*/
public class TestMain extends Frame {
// 画板
private Palette palette = null;
// 显示当前颜色的面板
private Panel nonceColor = null;
// 画笔粗细
private Label drawWidth = null;
// 画笔端点的装饰
private Label drawCap = null;
// 选取颜色按钮的监听事件类
private ButtonColorAction buttonColorAction = null;
// 鼠标进入按钮后光标样式的监听事件类
private ButtonCursor buttonCursor = null;
// 画笔样式的监听事件
private ButtonStrokeAction buttonStrokeAction = null;
/**
* 构造方法
*
*/
public TestMain() {
// 设置标题栏文字
super("简易画图板");
// 构造一个画图板
palette = new Palette();
Panel pane = new Panel(new GridLayout(2, 1));
// 画笔颜色选择器
Panel paneColor = new Panel(new GridLayout(1, 13));
// 12 个颜色选择按钮
Button [] buttonColor = new Button[12];
Color [] color = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow};
// 显示当前颜色的面板
nonceColor = new Panel();
nonceColor.setBackground(Color.black);
paneColor.add(nonceColor);
buttonColorAction = new ButtonColorAction();
buttonCursor = new ButtonCursor();
for(int i = 0; i buttonColor.length; i++){
buttonColor[i] = new Button();
buttonColor[i].setBackground(color[i]);
buttonColor[i].addActionListener(buttonColorAction);
buttonColor[i].addMouseListener(buttonCursor);
paneColor.add(buttonColor[i]);
}
pane.add(paneColor);
// 画笔颜色选择器
Panel paneStroke = new Panel(new GridLayout(1, 13));
// 控制画笔样式
buttonStrokeAction = new ButtonStrokeAction();
Button [] buttonStroke = new Button[11];
buttonStroke[0] = new Button("1");
buttonStroke[1] = new Button("3");
buttonStroke[2] = new Button("5");
buttonStroke[3] = new Button("7");
buttonStroke[4] = new Button("9");
buttonStroke[5] = new Button("11");
buttonStroke[6] = new Button("13");
buttonStroke[7] = new Button("15");
buttonStroke[8] = new Button("17");
buttonStroke[9] = new Button("■");
buttonStroke[10] = new Button("●");
drawWidth = new Label("3", Label.CENTER);
drawCap = new Label("●", Label.CENTER);
drawWidth.setBackground(Color.lightGray);
drawCap.setBackground(Color.lightGray);
paneStroke.add(drawWidth);
for(int i = 0; i buttonStroke.length; i++){
paneStroke.add(buttonStroke[i]);
buttonStroke[i].addMouseListener(buttonCursor);
buttonStroke[i].addActionListener(buttonStrokeAction);
if(i = 8){
buttonStroke[i].setName("width");
}else{
buttonStroke[i].setName("cap");
}
if(i == 8){
paneStroke.add(drawCap);
}
}
pane.add(paneStroke);
// 将画笔颜色选择器添加到窗体中
this.add(pane, BorderLayout.NORTH);
// 将画图板添加到窗体中
this.add(palette);
// 添加窗口监听,点击关闭按钮时退出程序
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
// 设置窗体 ICON 图标
this.setIconImage(Toolkit.getDefaultToolkit().createImage("images/palette.png"));
// 设置窗口的大小
this.setSize(new Dimension(400, 430));
// 设置窗口位置,处于屏幕正中央
this.setLocationRelativeTo(null);
// 显示窗口
this.setVisible(true);
}
/**
* 程序入口
*
* @param args
* 字符串数组参数
*/
public static void main(String[] args) {
new TestMain();
}
/**
* 选取颜色按钮的监听事件类
* @author 米强
*
*/
class ButtonColorAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Color color_temp = ((Button)e.getSource()).getBackground();
nonceColor.setBackground(color_temp);
palette.setColor(color_temp);
}
}
/**
* 鼠标进入按钮变换光标样式监听事件类
* @author 米强
*
*/
class ButtonCursor extends MouseAdapter {
public void mouseEntered(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.HAND_CURSOR));
}
public void mouseExited(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
}
/**
* 设置画笔的监听事件类
* @author 米强
*
*/
class ButtonStrokeAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Button button_temp = (Button) e.getSource();
String name = button_temp.getName();
if(name.equalsIgnoreCase("width")){
drawWidth.setText(button_temp.getLabel());
palette.setStroke(Float.parseFloat(button_temp.getLabel()));
}else if(name.equalsIgnoreCase("cap")){
drawCap.setText(button_temp.getLabel());
if(button_temp.getLabel().equals("■")){
palette.setStroke(BasicStroke.CAP_SQUARE);
}else if(button_temp.getLabel().equals("●")){
palette.setStroke(BasicStroke.CAP_ROUND);
}
}
}
}
}
/**
* 画板类
*
* @author 米强
*
*/
class Palette extends Panel implements MouseListener, MouseMotionListener {
// 鼠标 X 坐标的位置
private int mouseX = 0;
// 上一次 X 坐标位置
private int oldMouseX = 0;
// 鼠标 Y 坐标的位置
private int mouseY = 0;
// 上一次 Y 坐标位置
private int oldMouseY = 0;
// 画图颜色
private Color color = null;
// 画笔样式
private BasicStroke stroke = null;
// 缓存图形
private BufferedImage image = null;
/**
* 构造一个画板类
*
*/
public Palette() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
// 默认黑色画笔
color = new Color(0, 0, 0);
// 设置默认画笔样式
stroke = new BasicStroke(3.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
// 建立 1280 * 1024 的 RGB 缓存图象
image = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_RGB);
// 设置颜色
image.getGraphics().setColor(Color.white);
// 画背景
image.getGraphics().fillRect(0, 0, 1280, 1024);
}
/**
* 重写 paint 绘图方法
*/
public void paint(Graphics g) {
super.paint(g);
// 转换为 Graphics2D
Graphics2D g2d = (Graphics2D) g;
// 获取缓存图形 Graphics2D
Graphics2D bg = image.createGraphics();
// 图形抗锯齿
bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// 设置绘图颜色
bg.setColor(color);
// 设置画笔样式
bg.setStroke(stroke);
// 画线,从上一个点到新的点
bg.drawLine(oldMouseX, oldMouseY, mouseX, mouseY);
// 将缓存中的图形画到画板上
g2d.drawImage(image, 0, 0, this);
}
/**
* 重写 update 方法
*/
public void update(Graphics g) {
this.paint(g);
}
/**
* @return stroke
*/
public BasicStroke getStroke() {
return stroke;
}
/**
* @param stroke 要设置的 stroke
*/
public void setStroke(BasicStroke stroke) {
this.stroke = stroke;
}
/**
* 设置画笔粗细
* @param width
*/
public void setStroke(float width) {
this.stroke = new BasicStroke(width, stroke.getEndCap(), stroke.getLineJoin());
}
/**
* 设置画笔端点的装饰
* @param cap 参考 java.awt.BasicStroke 类静态字段
*/
public void setStroke(int cap) {
this.stroke = new BasicStroke(stroke.getLineWidth(), cap, stroke.getLineJoin());
}
/**
* @return color
*/
public Color getColor() {
return color;
}
/**
* @param color 要设置的 color
*/
public void setColor(Color color) {
this.color = color;
}
public void mouseClicked(MouseEvent mouseEvent) {
}
/**
* 鼠标按下
*/
public void mousePressed(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX = mouseEvent.getX();
this.oldMouseY = this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseReleased(MouseEvent mouseEvent) {
}
/**
* 鼠标进入棋盘
*/
public void mouseEntered(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
}
/**
* 鼠标退出棋盘
*/
public void mouseExited(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
/**
* 鼠标拖动
*/
public void mouseDragged(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX;
this.oldMouseY = this.mouseY;
this.mouseX = mouseEvent.getX();
this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseMoved(MouseEvent mouseEvent) {
}
}
用java代码模拟一张图片可以这样操作:1.创建BufferedImage类
2.根据BufferedImage类得到一个Graphics2D对象
3.根据Graphics2D对象进行逻辑操作
4.处理绘图
5.将绘制好的图片写入到图片
drawimage都是对Image对象处理,和组件的绘制一点关系也没;
把newImage的图再画到image里面去;
实例代码如下:
public class Tank extends JFrame {
private Image img = null;
boolean fi = false;
BufferedImage bi;
public Tank() {
this.addKeyListener(new KeyMonitor());
this.setBounds(300, 300, 300, 300);
this.setVisible(true);
this.setDefaultCloseOperation(Tank.EXIT_ON_CLOSE);
}
class KeyMonitor extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case 37: {
img = getToolkit().createImage("res/TankPic/pre.GIF");
fi = true;
System.out.println(img);
repaint();
break;
}
}
}
}
public void paint(Graphics g) {
super.paint(g);
bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB);
bi.getGraphics();
if (fi) {
g = img.getGraphics();
g.drawImage(bi, 50, 50, 40, 40, this);
}
}
public static void main(String[] args) {
new Tank();
}
}
要求比较多阿 给你个简单的供参考
import java.awt.*;
import java.awt.event.*;
class Mycanvas extends Canvas
{ int x,y,r;
Mycanvas()
{ setBackground(Color.cyan);
}
public void setX(int x)
{ this.x=x;
}
public void setY(int y)
{ this.y=y;
}
public void setR(int r)
{ this.r=r;
}
public void paint(Graphics g)
{ g.drawOval(x,y,2*r,2*r); //通过Graphics对象画圆
}
}
class WindowCanvas extends Frame implements ActionListener
{ Mycanvas canvas;
TextField inputR,inputX,inputY;
Button b;
WindowCanvas()
{ canvas=new Mycanvas();//创建画布对象
inputR=new TextField(5);
inputX=new TextField(4);
inputY=new TextField(4);
Panel pNorth=new Panel(), pSouth=new Panel();//创建两个面板
pNorth.add(new Label("圆的位置坐标:"));
pNorth.add(inputX);
pNorth.add(inputY);
pSouth.add(new Label("圆的半径:"));
pSouth.add(inputR);
b=new Button("确定");
b.addActionListener(this);
pSouth.add(b);
add(canvas,BorderLayout.CENTER); //添加画布对象到中央区域
add(pNorth,BorderLayout.NORTH);
add(pSouth,BorderLayout.SOUTH);
setBounds(100,100,300,200);
setVisible(true);
}
public void actionPerformed(ActionEvent e)
{ int x,y,r;
try { x=Integer.parseInt(inputX.getText());
y=Integer.parseInt(inputY.getText());
r=Integer.parseInt(inputR.getText());
canvas.setX(x); //设置自定义画布对象的实例变量x
canvas.setY(y);//设置自定义画布对象的实例变量y
canvas.setR(r);//设置自定义画布对象的实例变量r
canvas.repaint();//重画自定义画布对象
}
catch(NumberFormatException ee)
{ x=0;y=0;r=0;
}
}
}
public class Example18
{ public static void main(String args[])
{ new WindowCanvas();
}
}